At 19, Palmer Luckey was living in a 19-foot camper trailer, sleeping on a mattress stacked on boxes, eating frozen burritos, and building VR headsets nobody believed would work.

Two years later, Facebook bought his company, Oculus, for $2 billion.

In today's issue, I'll share how Palmer turned his virtual reality dream into a $2 billion reality, along with:

  • 3 storytelling lessons you can virtually steal from Palmer

  • The $10 pizza-and-beer plan that became a $2B business

  • A video where Palmer reveals how six prototypes led to his breakthrough

Enjoy stepping into Palmer's world…LG

Founder Story: Palmer Luckey, Oculus

Palmer Luckey: The $2 Billion Tinkerer

Photo courtesy of PalmerLuckey.com

Palmer Luckey grew up in Long Beach, California, the oldest of four kids. His dad was a car salesman, and his mom homeschooled all of them, which left Palmer with a lot of free time.

He spent most of it taking things apart and building things. His parents gave him half of the family garage and very few rules. He built coilguns, Tesla coils, and lasers. One laser burned a gray spot into his vision. One Tesla coil shocked him so hard it threw him across the garage.

What they did not give him was money. If Palmer wanted parts, he had to pay for them himself.

So he found ways to make money. When the iPhone came out, he started buying broken phones in bulk, pulling out the parts that still worked, rebuilding and unlocking the phones, and reselling them on eBay. For a while he was making about $200 a day. Almost all of it went into hardware.

THE LAST STEP

Most of that money went into gaming. Palmer built himself a serious PC setup, with faster hardware, better graphics cards, and six monitors wrapped around his chair.

But he didn’t want to keep staring at a screen. He wanted to feel like he was inside the game. That meant virtual reality (VR).

A VR headset straps over your eyes and puts a small screen in front of each one. When you turn your head, the picture turns with you, so it feels like you are standing inside the world instead of watching it.

He started buying VR headsets to see which would give the best experience. Consumer models first, then old military and medical equipment from eBay, hospital liquidation sales, and government auctions. One headset had cost close to $100,000 new. He paid less than $100 for it.

None of them were what he wanted. Most showed the picture through such a narrow window that it felt like looking through binoculars. Some weighed up to ten pounds. And when he turned his head, the picture took a split second to catch up, which made people feel sick.

He kept buying them anyway, because he’d take them apart and each one taught him something. He read old patents, academic studies, and military research papers on VR. Eventually, he owned 43 different headsets as a teenager, which he believed was the largest private collection in the world.

SHOWING THE WORK

Palmer Luckey typing at a computer

Palmer in the zone

At 16, Palmer started his own online forum called ModRetro for people who took old video game consoles apart and rebuilt them as handhelds.

Members posted every step so others could learn from it.

In that world, you earned respect by building something and showing your work, not by talking about it.

He brought that same approach to a small online forum for VR fans, where he became a moderator and started building headsets of his own.

Around the same time, he got hooked on a little handheld game player (called GP2X) that let owners write their own games for it. It showed him that people will only build for a new device if you make it easy for them.

He called his first headset PR1, for Prototype 1. It weighed six or seven pounds. His friends tried it on and were not impressed.

PR1, Palmer Luckey's first prototype headset

PROTOTYPE 1. aka PR1

He kept going, posting each new version on the forum. Eventually, he found the trick that made a cheap headset possible. Instead of expensive lenses, he used cheap ones that bent the picture, then wrote software that bent it back so it looked straight.

Paired with the cheap, sharp screens coming out of smartphones, it let him build a headset for a few hundred dollars that worked better than ones costing tens of thousands.

THE TUB THAT GOT HIM HIRED

By then Palmer was studying journalism at Cal State Long Beach. He figured he could teach himself the technology on his own.

One summer, he sent a cold email to Mark Bolas, one of the pioneers of virtual reality. Bolas's old company had made several of the headsets in Palmer's collection. He now ran a VR lab at the University of Southern California, funded by the Army, that was trying to make virtual reality cheaper.

When Palmer visited, Bolas opened a plastic tub full of old VR equipment to show him. Palmer named pieces that had been built when he was a toddler.

They hired him on the spot as a part-time lab assistant, helping build cheap VR viewers out of foam board and hot glue. At the same time, Palmer kept working on his own headsets at home.

At the time, he was getting paid minimum wage and living in a 19-foot camper trailer on his parents’ property. He slept on a twin mattress on top of some boxes, surrounded by video screens, and lived on frozen burritos.

LUCKY SIX

For years, Palmer had been showing his headsets to his friends. Most of them tried one on, shrugged, and said something like, “I guess this is cool, whatever.”

PR6, his sixth prototype, was different. His friends put it on and said, “Oh, my God, this is incredible.”

For the first time, other people could see what Palmer had been seeing for years.

Palmer Luckey wearing an early Oculus Rift prototype

That was all Palmer needed to hear. At 19, he decided to start a company, and it needed a name.

He landed on Oculus, the Latin word for eye. Someone had used the word in a meeting a few months earlier. It beat his joke alternative, StepN2theGAME.

He named the headset the Rift, because it opened a rift between the real world and the virtual one.

Then he went to every forum he used and announced Oculus to anyone who would listen.

PIZZA AND BEER MONEY

His new Oculus website laid it all out. He owned 43 headsets, and he promised one with a wide view, almost no delay, and a price in the hundreds of dollars, not the tens of thousands.

The plan was small. Raise money on Kickstarter and build a website where people could pay upfront to help fund a product before it exists. He would sell do-it-yourself kits to about 100 hobbyists who could put the headsets together themselves. On the forum, he spelled out exactly how much he expected to make:

“I won’t make a penny of profit off this project. The goal is to pay for the costs of parts, manufacturing, shipping, and credit card/Kickstarter fees with about $10 left over for a celebratory pizza and beer.”

THE WORLD’S BEST DEMO

That same month, John Carmack showed up on the VR forum Palmer moderated.

Carmack had co-created Doom and Quake, two of the biggest video games ever made, and he was one of Palmer’s heroes. He was trying to fix the delay on a Sony headset and asked the forum for help. Palmer had already taken that exact headset apart, and told him it would be easier to build a new one.

That’s when Carmack found out about Palmer’s headset. He asked to buy one. Instead, Palmer mailed it to him for free even though it was one of only two he had.

In June, Carmack took it to E3, the biggest video game trade show of the year. Held together with duct tape and running Doom 3, it drew raves. Carmack called it “probably the best VR demo the world has ever seen.”

Palmer was not there. He was at a conference in Boston that same week, where people kept telling him everyone was writing about his headset.

Then Sony called. Sony wanted him to open and run a new VR research lab, reportedly for $70,000 a year. For a 19-year-old earning minimum wage and sleeping in a camper trailer, it was a lot of money. He said no.

Sony doubled the offer. He said no again. He believed VR could be the most important technology in history, and he wanted to build it himself.

Oculus Crew-Palmer Luckey-Nate Mitchell, Brenden Iribe Credit- Kyle Orland

WIRES AND ALL

Around the same time, a friend told Brendan Iribe he needed to meet Palmer. Iribe was a video game industry veteran who did not think virtual reality would ever work. Then he saw the coverage from the E3 show.

Iribe and two longtime colleagues took Palmer to dinner at a steakhouse in Los Angeles. Palmer showed up in an Atari T-shirt, shorts, and flip-flops, with no headset. He just talked about VR all night. By dessert, they wanted in.

A few weeks later, on July 4, they met again at the Long Beach Hilton. Palmer arrived late with his headset, a tray of circuit boards with cables hanging off it.

They had been hearing and thinking about it ever since that dinner. Now they finally got to try it. One by one, they held it up to their faces and were dropped into another world. The hair on the back of Iribe’s neck stood up. They looked at each other and could not believe what they had just seen.

The new team changed the plan. Instead of a bag of parts for hobbyists, they would sell a finished headset to game developers, so they could start making games for it before the public could buy one.

Palmer set the Kickstarter goal at $250,000.

STEP INTO THE GAME

On August 1, the Kickstarter went live under the title “Oculus Rift: Step Into the Game.” For $300, a backer got a finished headset with the game Doom 3 included.

Some of the most respected people in video games backed it publicly. One of them, the head of the company behind the biggest online store for PC games, told backers that if anyone could solve the hard problems of VR, it was Palmer.

They hit the $250,000 goal in about two hours. Roughly $670,000 came in the first day. Two weeks in, Iribe became CEO, and Palmer focused on the product.

When the campaign closed a month later, 9,500+ backers had pledged $2.4 million, almost ten times the goal. Palmer had planned to sell to about 100 hobbyists. Now he owed headsets to more than 7,000 developers.

THE CONDEMNED MOTEL

Palmer had designed the first developer headset in his camper trailer. But now that he had a team, they needed a place to work, so they moved into a condemned motel in Long Beach. They pushed the beds into the corners to make room. Palmer did not pay himself, and he usually slept where he worked.

A few months later, the company moved into a real office in Irvine. Many of the first hardware engineers were people Palmer knew as moderators on ModRetro. He had watched them get things done for years.

The first headsets shipped a few months late. Palmer remembered what the GP2X had taught him. Along with the headsets, Oculus gave developers free software that let them get a game working in the headset in minutes. Before that, you had to be a VR expert.

The more games developers built, the more reasons other developers had to buy a headset. By the end of that year, Oculus had sold 42,000 sets.

Oculus Rift listed as out of stock at retailers

THE MOTION SICKNESS PROBLEM

Developers were buying the headsets, but investors were not buying the idea. Almost every firm they pitched said no. One of the most famous investment firms in Silicon Valley, Andreessen Horowitz, told them it was not sure VR would ever work, but it would love to back them if they succeeded.

The investors had a point. When you turned your head, the picture took a split second to catch up, and that delay made people sick.

Oculus kept pitching other investors and raised $16 million. Then John Carmack joined as chief technology officer. The man who had asked Palmer for help on a forum the year before now worked for him.

Within months, the team had a headset that did not make people sick. When word got out, Andreessen Horowitz came back for another look. One of its partners flew to Irvine to try it and was so impressed that he said it felt like teleporting.

The firm that had told them no led a $75 million investment.

Palmer Luckey wearing the Oculus Rift DK1 at SVVR 2014

THE $2 BILLION PROTOTYPE

One of the firm’s founders emailed Mark Zuckerberg to ask if he had seen Oculus. Zuckerberg tried the headset, then flew to Irvine, put it on, and watched a roaring T. rex without feeling sick.

About a month later, Zuckerberg invited Brendan Iribe to dinner at his home. Within days, Facebook announced it would buy Oculus for about $2 billion. It was less than two years after Palmer’s first forum post, and Oculus had more than 75,000 orders from developers.

The kid who had hoped to clear enough for a pizza and beer had built a company worth billions, before selling a single headset to a regular consumer.

Not everyone was happy. The creator of Minecraft, who had backed the Kickstarter, cancelled his plans to bring his game to Oculus within hours. Palmer answered critics himself online, arguing that Facebook’s money would let Oculus sell the Rift for a lot less.

Two years later, the first Rift for regular consumers shipped. Two days before launch, Palmer flew to Anchorage, Alaska, and handed the very first one to the customer himself.

An Oculus headset

Oculus had brought virtual reality back from the dead. Before Oculus, the biggest tech companies in the world had given up on it. After Oculus, they all came running. Facebook renamed itself Meta and made virtual reality a central bet. Sony, Samsung, Google and Apple all built headsets of their own.

Today, the Oculus line lives on as Meta Quest. Meta has sold millions of them, and it has spent more than $85 billion in recent years building on what Palmer started.

Palmer moved on and started Anduril Industries, a defense technology company. And the teenager who once could not find a headset good enough is now building them for the U.S. Army.

Storytelling Lessons: Strap Them In

Palmer Luckey could sell a vision before it existed. But he never relied on the pitch alone. He showed his work, made people picture what he was building, and then let them try it for themselves. Here are 3 lessons founders can take from how he did it.okay

#1. Show Your Work, Not Your Plans

On Palmer’s forums, respect came from building, not talking. So he posted every headset, the heavy ones included. That trail of visible work is how John Carmack found him.

ACTION: Pick one thing you built, tested, or learned this month and share it publicly, flaws included. A visible record of doing beats any description of what you plan to do.

#2. Make Them Picture It Before They See It

Palmer showed up at the steakhouse without a headset. He talked about the 43 he had bought and why each one failed, and about what everyone had seen in science fiction: stepping inside the game. Even the names said it. The Rift. Step Into the Game. By dessert, they wanted in.

ACTION: Describe what you’re building with a picture people already carry in their heads, then back it with one thing you’ve done that proves you can deliver it.

#3. Let the Demo Make the Argument

Every big yes in Palmer’s story came the same way. His friends, Iribe’s team at the Long Beach Hilton, the investor who said it felt like teleporting, and Zuckerberg face to face with a T. rex all put on the headset and saw it for themselves. Once they tried it, Palmer didn’t need to say another word.

ACTION: Find the shortest path from “explain” to “experience.” Put a prototype, sample, or live demo in front of the person you need to convince, and let their reaction do the selling.

Fun Fact: 🥽 From Virtual Numbers to Real Money 💵

Palmer Luckey on Centre Stage at Web Summit 2018

Palmer helped VR get real. Real big. Strap in for these numbers:

🍕 $10: the profit Palmer once planned to keep, for pizza and beer

🎵 ~$255 million: what one VR game, Beat Saber, has reportedly earned

🎮 $2 billion+: what people have spent on games and apps in the Meta Quest store

🥽 Nearly 20 million: Quest headsets Meta had sold by its last public count

📉 $19.2 billion: what Meta’s headset and glasses division lost in just one year

🪖 $22 billion: the Army’s soldier headset program, now run by Palmer’s defense company

🚀 $61 billion: what that company, Anduril, is now valued at

💰 About $6 billion: Palmer’s net worth today, at 34

All from a kid who duct-taped his first prototypes together.

Video to Watch: Palmer Making Virtual Real

In under three minutes, Palmer takes you inside the obsession. He read old patents and military research papers and bought headsets that had once cost hundreds of thousands of dollars for less than $100 each. Then he walks you through his first homemade helmet, six or seven pounds and painfully uncomfortable, and the moment his friends finally said, “I finally get it.” Watch:

Startup Archive: The First Headset
https://youtu.be/7XHcUQJ4EH8

I also wanted to share this second video. It shows that Palmer can do more than get you excited about his vision. He can move you by sharing something personal. He remembers his car salesman dad, the Hawaiian shirts he handed down, and why he still wears them today: to remember where he came from. Watch here:

A16Z: Why Palmer Luckey Wears Hawaiian Shirts
https://youtube.com/shorts/ZA4IrqIyfzQ

Need help with your story? I got you.

Send an email to [email protected] and someone from my team will circle back with you.

Storytelling for Entrepreneurs Issue #105 - 🚐 From a Trailer at 19 to a $2 Billion Deal at 21

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